The Cycle
Mountains rise
and walk
All things move to the rhythm of the Cycle: creation, ascent, and an ending that always arrives. At the dawn of each Cycle, civilisations raise colossal Temple Golems from stone, jade and obsidian — living monuments carved out of the world itself.
As twilight nears, the Meridian ignites across the sky. Beyond it stirs an ancient hunger that does not speak or reason. It only consumes. Before the void can swallow everything, the Golems wake and begin the sacred passage toward it: the Meridian Stride.
The March
Six moves.
One day. Choose.
Every run lays down a new map with more places worth visiting than you can possibly reach. Everything you skip is a resource you'll wish you had at the Meridian.
- Randomised maps and biomes, fresh each run
- Bespoke questlines worth the detour
- Artifacts and spells that bend the ruleset
- Enemies that evolve the longer you take
The Battle
Read the board,
then break it
Damage comes from abilities, not attack rolls, and every enemy shows its next move a full turn ahead. Pick an ability — the board shows the exact result before you commit, because that's what it does in the game too.
Playtests open in waves.
Leave an email and you’re in the queue for the next one.
Small squad, loud choices
- Chain abilities and terrain into clean, deterministic combos
- Unlock ultimates and upgrade golems between fights
- Every choice has a cost — sacrifice, delay, or risk it
- Encounters solve in five minutes; a full run takes about 45
The Road
Already walking
Meridian Stride has been in independent development since 2025. The prototype is feature-complete, and more than 50 people have played it online and in person. The march from here:
- Q1 2026First build, in-person playtests with 50+ players
- Q2 2026Core gameplay balanced on playtest feedback
- Q3 2026Now — polish pass and a demo for Gamescom playtests
- Q4 2026Vertical slice
- Q2 2027Early access
- Q3 2027Beta
- Q4 2027Gold master, ready for release