A turn-based tactical puzzle battler

MeridianStride

Wins are planned, not rolled

The sky is being eaten, and the Temple Golems have begun to walk. Guide them to the Meridian — one telegraphed, fully solvable turn at a time.

Feature-complete prototype · Played by 50+ testers · Demo at Gamescom 2026

Coming to Windows PlayStation Xbox Nintendo Switch Apple

The Cycle

Mountains rise
and walk

All things move to the rhythm of the Cycle: creation, ascent, and an ending that always arrives. At the dawn of each Cycle, civilisations raise colossal Temple Golems from stone, jade and obsidian — living monuments carved out of the world itself.

As twilight nears, the Meridian ignites across the sky. Beyond it stirs an ancient hunger that does not speak or reason. It only consumes. Before the void can swallow everything, the Golems wake and begin the sacred passage toward it: the Meridian Stride.

A towering void creature with a burning blue eye advances through flames toward a lava golem standing its ground.
The exploration map: a hex overworld of volcanic ridges and rivers, a golem party on a highlighted tile, and three of six daily moves remaining.
Explore  ·  work in progress

The March

Six moves.
One day. Choose.

Every run lays down a new map with more places worth visiting than you can possibly reach. Everything you skip is a resource you'll wish you had at the Meridian.

  • Randomised maps and biomes, fresh each run
  • Bespoke questlines worth the detour
  • Artifacts and spells that bend the ruleset
  • Enemies that evolve the longer you take

The Battle

Read the board,
then break it

Damage comes from abilities, not attack rolls, and every enemy shows its next move a full turn ahead. Pick an ability — the board shows the exact result before you commit, because that's what it does in the game too.

A hex battlefield showing the telegraphed outcome of the selected ability

Playtests open in waves.

Leave an email and you’re in the queue for the next one.

The battle view: a hex arena where an Earth Golem pushes an enemy sideways, health pips over every unit, two rounds left on the counter.
Battle  ·  work in progress

Small squad, loud choices

  • Chain abilities and terrain into clean, deterministic combos
  • Unlock ultimates and upgrade golems between fights
  • Every choice has a cost — sacrifice, delay, or risk it
  • Encounters solve in five minutes; a full run takes about 45

The Road

Already walking

Meridian Stride has been in independent development since 2025. The prototype is feature-complete, and more than 50 people have played it online and in person. The march from here:

  1. Q1 2026First build, in-person playtests with 50+ players
  2. Q2 2026Core gameplay balanced on playtest feedback
  3. Q3 2026Now — polish pass and a demo for Gamescom playtests
  4. Q4 2026Vertical slice
  5. Q2 2027Early access
  6. Q3 2027Beta
  7. Q4 2027Gold master, ready for release
A colossal stone Temple Golem carrying a walled city and glacier-capped shrines on its back.

You’ve reached the Meridian

March with us

One short email when something real happens — a playtest opening up, new golems, the first trailer, and the day it goes on sale. Nothing else, ever.

We use your address for Meridian Stride updates and nothing else. No sharing, no selling, and one click unsubscribes you from every email we send.

You’re marching with us

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